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U.A.Fabrica

Unreal Engine Expert

NEW
RemoteFull-timeGlobal
šŸ“Š MidšŸ  Remote
RemoteRemote work position availableActivePosted within the last 30 days

Job Description

[AI-summarized by JobStash]

You will work as a key real-time team member building an Unreal version of a VR and crypto enhanced metaverse game. You will collaborate with programmers, artists, and game designers to create high-quality scenes, develop blueprints and tools, automate pipelines, author shaders and post-process materials, prototype features, optimize performance using profiling tools, reduce scene complexity, adjust graphics settings, and produce clear content guidelines and workflows. You will use Python and C++ to build tools and scripts and explain technical issues to programmers, artists, producers, and designers.

Requirements

  • ā—Strong background as a CG Generalist
  • ā—Experience in shading lighting scripts pipeline work optimization or VFX
  • ā—Strong prototyping skills
  • ā—Experience creating blueprints developing tools automating tasks working with shaders and post-process materials in Unreal Engine
  • ā—Ability to develop content guidelines and workflows
  • ā—Thorough understanding of scene optimization techniques and profiling tools
  • ā—Solid understanding of trigonometry and vector math
  • ā—Experience with Python and C++
  • ā—Ability to explain technical issues to programmers artists producers and designers
  • ā—Knowledge of skinning rigging and bone retargeting for humanoids or digital humans in Unreal (bonus)
  • ā—Knowledge of particle systems vertex painting foliage painting and landscape editing in Unreal (bonus)
  • ā—Experience with virtual production compositing using Composure and Take Recorder in Unreal (bonus)
  • ā—Familiarity with Adobe Suite (Substance Designer Photoshop) and Quixel Suite (Megascans Bridge Mixer) (bonus)
  • ā—Experience with Perforce (bonus)

Responsibilities

  • ā—Build an Unreal Engine version of the VR crypto metaverse game
  • ā—Develop blueprints tools and reusable import protocols
  • ā—Automate tasks and pipeline processes using scripting
  • ā—Prototype features and iterate on real-time content
  • ā—Author shaders and post-process materials
  • ā—Optimize scenes by reducing complexity and using profiling tools
  • ā—Adjust project graphics settings and negotiate art code compromises
  • ā—Develop clear content guidelines and workflows
  • ā—Communicate technical issues to programmers artists producers and designers

Benefits & Perks

  • ā—Remote work available

Tech Stack

Take RecorderVertex paintingBone retargetingVirtual productionLandscape editingQuixelCG generalistPost-process materialskinningblueprint
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