U.A.Fabrica
Unreal Engine Expert
NEWRemoteFull-timeGlobal
š Midš Remote
RemoteRemote work position availableActivePosted within the last 30 days
Job Description
[AI-summarized by JobStash]
You will work as a key real-time team member building an Unreal version of a VR and crypto enhanced metaverse game. You will collaborate with programmers, artists, and game designers to create high-quality scenes, develop blueprints and tools, automate pipelines, author shaders and post-process materials, prototype features, optimize performance using profiling tools, reduce scene complexity, adjust graphics settings, and produce clear content guidelines and workflows. You will use Python and C++ to build tools and scripts and explain technical issues to programmers, artists, producers, and designers.
Requirements
- āStrong background as a CG Generalist
- āExperience in shading lighting scripts pipeline work optimization or VFX
- āStrong prototyping skills
- āExperience creating blueprints developing tools automating tasks working with shaders and post-process materials in Unreal Engine
- āAbility to develop content guidelines and workflows
- āThorough understanding of scene optimization techniques and profiling tools
- āSolid understanding of trigonometry and vector math
- āExperience with Python and C++
- āAbility to explain technical issues to programmers artists producers and designers
- āKnowledge of skinning rigging and bone retargeting for humanoids or digital humans in Unreal (bonus)
- āKnowledge of particle systems vertex painting foliage painting and landscape editing in Unreal (bonus)
- āExperience with virtual production compositing using Composure and Take Recorder in Unreal (bonus)
- āFamiliarity with Adobe Suite (Substance Designer Photoshop) and Quixel Suite (Megascans Bridge Mixer) (bonus)
- āExperience with Perforce (bonus)
Responsibilities
- āBuild an Unreal Engine version of the VR crypto metaverse game
- āDevelop blueprints tools and reusable import protocols
- āAutomate tasks and pipeline processes using scripting
- āPrototype features and iterate on real-time content
- āAuthor shaders and post-process materials
- āOptimize scenes by reducing complexity and using profiling tools
- āAdjust project graphics settings and negotiate art code compromises
- āDevelop clear content guidelines and workflows
- āCommunicate technical issues to programmers artists producers and designers
Benefits & Perks
- āRemote work available
Tech Stack
Take RecorderVertex paintingBone retargetingVirtual productionLandscape editingQuixelCG generalistPost-process materialskinningblueprint