Luxor Technology
Head of Developer Relations
San Francisco, CA, United States (Remote)AmbassadorGlobal
📊 Executive🏠Remote
RemoteRemote work position availableActivePosted within the last 30 days
Job Description
[AI-summarized by JobStash]
You will be the public face and technical voice for Tenki, shaping how developers discover, understand, and trust the product. You will build in public, produce high-signal technical content across streaming, writing, and conference formats, and engage directly with engineers on GitHub and technical communities. You will ship production-quality examples, file OSS PRs, gather product feedback from real users, and influence product onboarding and documentation based on developer signals.
Requirements
- â—ŹProven impact reaching engineers through public work and measurable engagement
- â—ŹUp to 2 years of developer relations or similar public technical work is acceptable
- â—ŹExperience shipping real production code
- â—ŹAbility to discuss technical topics such as model latency static analysis and distributed systems
- â—ŹAbility to translate complex technical ideas into narratives engineers read
- ●Strong independent initiative and ability to set direction in an early‑stage environment
Responsibilities
- â—ŹBuild in public using Tenki, running weekly livestreams and publishing public benchmarks and write-ups
- â—ŹProduce high-signal technical content across X, YouTube, long-form posts, podcasts, and conference talks
- â—ŹDevelop and defend opinionated perspectives on AI-native code review and developer tooling
- â—ŹGrow and engage a real developer community on GitHub, Discord, and other technical forums
- ●Partner with engineering, product, and design to improve onboarding, documentation, and first‑five‑minutes experience
- â—ŹFile OSS pull requests with diffs and prompt history and ship reproducible production examples
- â—ŹCollect and amplify product feedback to shape the roadmap
Tech Stack
contentdocumentationmodel latencypodcastAIdeveloper infrastructuredistributed systemscommunitystatic analysisbenchmarking